One more thing, I've found a cool and easy to use way to blend textures in Unity3D, I thought it's good to share with you guys: [ame]https://www.youtube.com/watch?v=u9lLBqObZF0[/ame] I believe it's enough for me to stop working in Unity3D right now, and continue working in 3DSMax , and then returning to Unity3D later.
Thanks Mr.Chadwick, I've read your replies carefully. I will create a scene (only a textured road) and then I will import it into Unity3D, then I apply a Shader and see the result. However I should learn how to work with Unity3D shaders, this might take lot of time.
I solved the problem, Shader Forge is powerful enough and I replicated the standard shader (Specular setup) of Unity3D with ShaderForge v1.3 so I can now use Vertex color blend technique with the quality of Unity3D's standard shader with the help of Shader Forge now. Here's the full story of how I solved the problem:…
Hi, I did a quick prototype of snow shader a while ago. It doesn't have many of winter shader features but basic idea is there and here is shader code if you like to enhance it. It should work in Unity3D.
Okay thanks. I will continue creating UVs and using a simple clean asphalt texture for the roads in 3DsMax and then when I finished creating roads, I will have a research for "blender shader" tools in Unity3D. This summer I only create and apply UVs and textures for the roads in 3DsMax.
Hello again. I tried to learn how to use simple shaders in Unity3D v5 and now I've tested the roads and I see no errors. I believe that means I should continue creating the rest of them in 3DsMax. PLEASE NOTE: I tried vertex coloring technology and it was a bit hard for me (as I have learned a bit about the shaders of…
Hello, again. I am making a game, the game has roads and the roads should look sand-free after in-game rains, And also should look for example snowy when the in-game weather is snowy. So I think there should be two textures, one clean asphalt and one with sand. Also there should be some snow or water particles for those…
Thanks I will get into Shaders and modifying them when possible (After creating all the +1000 roads in 3DsMax) I have a related question,too. Look at this awesome realistic road of GTA V: There are fractures, shiny surfaces and also matte surfaces. I searched the net for how to add those particles to road for Unity3D and I…
Yep, thanks for the advice. So I continued learning the vertex color method in the way that the video below says: [ame]https://www.youtube.com/watch?v=inbx6y3bdlM[/ame] But I got a problem, the problem is the reflection. When I applied a material (that was created by Shader Forge 1.3 plug in - because in the video it is…