Thanks for the reply Gruntpunch. Well what I mean when I refer to fuziness is he the fuziness slider in the Multi Material Blend node. It lets the color ID range out further than the picked color. When it comes to having no anti aliasing in the ID maps, well it does neutralize the black border issues BUT many times things…
I am having some issues related to using my baked RGB maps as Material ID maps in the Multi Material Bland node. This issue also regard the color to mask nodes. I bake my RGB base map in 3Ds Max and I dilate the edges in photoshop using the xnormal dilation filter. The issue lies within using anti aliasing in the multi…