This is because it's not always desirebale. For example, I wouldn't want my tangent space normals from NDO added to my curvature as it would result in edge damage around very shallow details like text and symbols.
Hi, I decided to create a little thread for more advanced workflow tips and questions. I'll take any questions regarding the Quixel Suite and or Photoshop, and if anything particular comes up I can also create step by step guides as we want to know what people want to see in tutorial form :) . This is NOT a thread for…