I know you chose UE4 already but Unity 5 comes with a car example scene, all set up and ready to go. It's in the Sample Assets project, just replace the art with your stuff. They also have a AI car example, so you could easily add AI opponents if you wanted.
No idea if it'll be easier or harder. I know Blueprint is very good, and is included for free. Unity has at least one node-based gameplay editor (PlayMaker), and everything I've heard about it is excellent, but it costs extra. However I'm not sure if UE4 comes with a full car example scene, already setup and ready to go,…
Thank you! I'll check it. But is it better than UE4's car blueprint ? And can I make most of the things (AI and some other car physics related things) without writing more codes? For non-developers, UE4's blueprint system looks easier, so little bit of code related changes can be easier in UE4. And I have no idea about…
If you're trying to make a full game with a lot of features that one would expect from a racing game, you'll almost certainly have to touch code at one point or another. Blueprint and PlayMaker are both excellent visual scripting tools which can allow non-programmers to make game prototypes, but I think it would be very…