There are lots of good example provided in the wiki page. http://wiki.polycount.com/wiki/Foliage My favourite tree is the one posted in the Airborne thread. The thread can be found here, and here's where the artist posted his wireframe.
Sorry for the bump, but would really like an example of how i would go about making a hedge :]. I found this tutorial explaining a way to do it.. but seems rather outdated. http://www.cgdigest.com/how-to-model-a-3d-hedge/
oh wow that sounds great. So instead of trying to create foliage on my model (Lets say a old ruined car) in maya then exporting it into unreal.. i should use speedtree to place that into UE4? The way i was thinking of doing it was this Model out my wall which looks more like a bush. Then add the leaves and what not to it…
Hey everyone. Hopefully i'm posting in the correct place. So i have an idea for creating a video game that i want to pursue. I'm not going to post details on game, but i'd like to make it somewhat older n64 titles (like super mario 64/Conkers Bad Fur Day). So my first question is.. 1. Do i create foliage inside of maya and…