SpeedTree will let you import a mesh into the modeler and model foliage around/on top of it. SpeedTree also generate LOD's, wind effects, AO, automatically on exporting to UE4, Hope that helps!
Hey everyone. Hopefully i'm posting in the correct place. So i have an idea for creating a video game that i want to pursue. I'm not going to post details on game, but i'd like to make it somewhat older n64 titles (like super mario 64/Conkers Bad Fur Day). So my first question is.. 1. Do i create foliage inside of maya and…
oh wow that sounds great. So instead of trying to create foliage on my model (Lets say a old ruined car) in maya then exporting it into unreal.. i should use speedtree to place that into UE4? The way i was thinking of doing it was this Model out my wall which looks more like a bush. Then add the leaves and what not to it…