Ehy guys thanks a lot for the crits!! I really appreciate, i'll keep an eye on those sharp edges, thank you. @lotet Everything is Maya/Arnold/Zbrush Thanks again :D
First cinematic character i finished :dizzy: , could be improved a lot, but i'm happy on how much i learned about every aspect of character creation, done in Maya/Vray/Zbrush mainly
Hey guys! I'd like to share a cinematic character i did based on a diablo 3 monk's concept. Software used: Maya, Vray, Zbrush, Mari, Photoshop. Hair were done inside of Xgen for Maya. hope you like it!
Hey man :) Thanks a lot for feedback! In terms of Zbrush i use a shiny basic material in order to see forms better, it may be too much for presentation however :) For render i used bot Vray and Arnold for maya, last one is vray, i was trying it, the skeletal anatomy studies are done in Arnold. Now i switched back to arnold…