Hey, This weekend I decided to make another quick model, this time a revolver. Unfortunately, as I made those clay renders, I got some more freelance jobs to do, so the retopology and texturing part needs to wait. Software used: Modo and a bit of mesh fusion. :)
Here is wireframe view. Bear in mind, that I didn't care much about the perfect, "proper" geometry. I want the result to be visible where I want it on the low poly, to save time. This is why there is a lot of ngons. But they all are in places, where it won't really matter on final bakes.