Hi guys! I'm trying my hand on the sculpted to handpainted workflow. I'm having lots of trouble making the workflows merge. Especially how much is composite vs handpainted over it. I know the likes of Faf uses zbrush matcaps for use in the composite tiling textures, but I don't know how to use them in full 3d props really.…
@praetus : Thanks alot :) @nothingtolose : Thanks, I guess? xD Here's where it's at. I wanted to try out the Sculpt To Handpainted workflow, which worked really well on the wood I think. But the metal was a total trainwreck, so it's pretty much purely handpainted. I should really figure out how to composite it to look like…
@Torch : Thanks! I will! @tomenjerry : Heya! She goes by the name Faf on Polycount so I mentioned her in the first post. ^^ I used the green channel for top light, masked out the metal and did it more contrasty. Same thing for the cavity maps etc. AO. It's all there. I know Fanny uses matcaps for tiling textures but I'm…