Hi guy's, I am currently trying to get my zbrush polypaint from a 3d stone wall as a diffuse texture so i can use it on a modular game asset. My problem is that the only way to get the polypaint from the painted stone wall required uv and it is a 4 millions subtool, i know i could goz and reduce the face count and back in…
Hi guy's, I finally managed to get the diffuse from vertex color in Substance designer, my mistake was the frontal distance setting so i just bump it off a bit and i finally got the polypaint showing. But another question arise after baking my normal map in SD i found that the rock are not popping very much so is there…
I kind of take issue with people suggesting you need geometry to make a stone wall with depth. This texture could be improved to have added depth while still on a flat plane. One thing I'd consider is changing the approach you are taking in Zbrush. I'd try to place the stones as separate objects and put them at different…