Here's the finished rifle! Rendered in UE4 with diffuse, specular, normal, roughness and metallic maps. Textures: Diffuse Normal Specular Roughness Metallic This is the first weapon I've ever modelled and I'm pretty happy with it - though I'm still pretty new to PBR texturing so it could be better. All feedback is…
QUICK UPDATE: I've done a fair bit of work on this model since my first post. I've added the missing part of the firing mechanism and now also textured and normalled it. Here's how it looks with the diffuse and normal applied in Maya. Next step is getting the metallic and roughness maps done and importing it into UE4 for…