Here's an example to play with, a better way to approach a road in Max. There are many ways to do this though. http://ericchadwick.com/examples/files/2015-05-05_road-loft-max2015.zip You'll need to tweak this to make it pretty, but should give you a basis to start from. Note: Your normal maps should never be JPG format.…
Note! The problem of the UV error is now fixed by making an other but same material as the old one and then assign the new material to the object. Since I don't know what actually happened that the problem was caused, I am going to change my method of creating roads (described in the last post) to another one. Because I…
If you're making game assets, the best way to show them off is in a game engine. That is, if you ever want a job working in game development. Game devs don't care about V-Ray skills, as much as they care about game engine skills. Besides, rendering in V-Ray requires time to set up materials to work with V-Ray, and…