This depends on how the algorithm interpreters the mesh, different algorithm, different results. Simple example: Unsubdivided mesh Catmull-Clark (N-Gons) - Cinema 4D Default Catmull-Clark
Thanks for helping, 3DS Max is my choice. I googled "how to make cars in 3DS Max". I found there are several ways to do it. For example I saw a video which was about creating cars in 3DS Max with "Nurbs" technology and I saw an other one with "Polygon" technique and so on. But I don't want to waste my time at all, So I am…
That was only to show two different algorithms inside the same application, even if they are Catmull-Clark based, for example XSI Catmull-Cark gives you the same result as Cinema 4D. I was trying to see in Maya, since it have Catmull-Clark and OpenSubDiv, but it crashed. Now I checked, and it has the same topology as…