As there is no way currently to render NURBS as-it in games... Polygon is your choice! In the end in absolutely any game engine out there, polygons are rendered.
Try not to think too much but instead jump right into doing. You'll find out what works best for you. Since it's a game, the final result must be polygon. How you get there is entirely up to you. My personal recommendation is just to go with polygonal modeling. /As I said the end result you're looking for is a polygon, so…
Thanks for replies. @DireWolf You mean modelling 3D cars for games with "Polygon" method is the recommended one? I was heard "NURBS" would result better looking cars in games, is this true?
Great question because it's vital for me and I should do something not to exceed these numbers: (I can't calculate triangles but the rules are here in polygon counts) Maximum possible for cars: 44000 for car exterior + 19000 for interior Creating characters is not one of my duties for this game,though. Not all the models…
you CAN use nurbs - I highly recommend it, quick and painless way to get a solid jump start at a smooth car model. Once the block out is done you can convert it to polygons and further break it apart for the fine detail
Thanks for helping, 3DS Max is my choice. I googled "how to make cars in 3DS Max". I found there are several ways to do it. For example I saw a video which was about creating cars in 3DS Max with "Nurbs" technology and I saw an other one with "Polygon" technique and so on. But I don't want to waste my time at all, So I am…
Well, to me, although the Catmull-Clark produces less polygons but is not good, look at the shape in the last post here, it's not symmetric, While "Catmull-Clark (N-Gons) - Cinema 4D Default" is symmetric so it's maybe way better (Is it?) . Does it mean that Cinema 4D is better than the others? And according to what I've…
Reading all of your posts here and also some researches with Google, I finally found some result which may help me and also the other people who want to know which software is the best one for creating cars for games in the fastest way possible. Here's the highlights of my researches: A user says that: in HERE. So "sub-d…