I've created a pixel processor following the video provided by Allegorithmic, and I am working on trying to offset a transformation 2d to match the offset of the pixel processor So I'm trying to grab the X and Y of the grid position of the selection (Of the processor) and offset the transformation based on that Which...…
Here's one I made using a standard transform node. It's capped at 2k but you should be able to adjust it for higher resolutions. If you plan on using it for Unity (or anything that uses the CPU rendering engine) you can't use 4k anyways.
So the example you showed, just takes the center and scales it up at any size up to 2k, correct? What I am -attempting- to do is for each of these brushes is to move the transform over.. Your post helped, and I might be able to apply some of it but I still have to figure out this offset :| So like small brush in corner,…
Okay, So I followed the pixel process tutorial and created this http://i.imgur.com/GlLITFM.png Now I want to expand off the pixel process tutorial and create a transformation 2d that basically "zooms"/scales the pixel shown so that it can be used as a 512 (since a 4k texture is unusable as a brush size) So I've taken a…