This thread is about learning how to define a material. I appreciate any constructive advice on the issue. I am going to begin posting random attempts at material definition. Some will be much more simple or complex than the others. I'm not even really sure what specifically I am asking for, other than the knowledge of a…
Here are a couple more. Can you tell what it is made out of? How is the material definition? Do I look clueless? Getting there? Pretty good? Pretty bad? Just OK? Almost? All Substance Painter here with no generators.
Why don't you take like a real life prop with interesting details and wear and tear and recreate that? Which amount and what kind of wear you'll get after all depends heavily on what it is. Simple objects that are exceptionally well done would certainly impress me more than a few random objects with a material on it. But…
I think wood is too noisy. And yes,there is something with normals on the carpet, I think it needs to be more uniform. But albedo feels blurry too, like it's lacking resolution.
I think using Painter is going to be a disadvantage. You're not really learning how these materials work. You're kind of skipping to the halfway point and going from there. The plastic is decent but I do think it should have varied height on the bumps. Think of like a plastic where maybe a few areas have been worn away…
In the top row example is the Painter default "painted steel" material as is. I did for both of the examples paint in a mask to wear through to the metal underneath. In the bottom example I took a basic color color and placed a fill texture in (BnW spots 2). Does this read as painted metal? Can you tell what it is or are…
Here in the top row is the same metal material completely cleaned of all dirt and rust etc. I then with a brush in Painter placed in the rust around the edges of the model. Then I painted a roughness masks with a similar brush. Is this better than the result I painted in the previous post? I personally believe it to be…
Thanks. 3 more :poly009: 1) In Photoshop I traced over the pattern from a photo-texture creating a black and white height map. I then took this into B2M to generate another height map. Placing the height map into Painter I then made the material with a solid gray and painted a roughness with a brush. 2) All in Painter. I…
Also I realize you're not working on woods or any organic stuff in the thread but this really helped break down material creation from scratch. https://skybase.wordpress.com/2012/01/26/how-to-creating-super-simple-procedural-wood-textures-in-filter-forge/