Hello all! I've been having to do a lot of object transformation animations through 3D studio max, and while these work fine in Max and Unreal Engine 4, I've run into the problem where my keyframes from Max are being interpolated in Unreal Engine 4 when I don't want them to be. IE I have an object that basically transforms…
Why not just break it into two animation sequences? Or if you need it to hide just hide it via a visibility track in matinee. https://docs.unrealengine.com/latest/INT/Engine/Matinee/TrackReference/index.html#visibilitytrack Though you say there are hundreds doing this, so I'm a little unclear as to what's going on in your…