Hey guys, thanks for the feedback! I have found that with this mesh quads are easier to work with, i've triangled out a few loops but wanted to keep the majority quads. The loop on the tyre is a stray symmetry loop that has sneaked in to the final mesh so I will go back and relieve it of its duties
High poly looks clean - good work. :D A lot of geometry on your low poly could be triangulated to lower the vertices count, unless you're keeping it in quads for some other reason? There's an edge loop running through the middle of the tyres for example that doesn't look like it's affecting the silhouette of the tyre so it…