Been working on making some roof tiles, with many UV channels and many masks (because I've only just figured out how to do this in uE4.. -__-) The simple process here
Ahh gotcha. UE4 >.< lol I like the shingles. I would maybe add some slight color variation to them as well? I see a few are darker than the others but they are all still relatively similar.
And the straw does have its own contribution in the normal map, but the finer details are showing up better in Marmo than in UE4 :/ the rough mud normal details around the imprints aren't really visible in UE either
Thanks :) I'll add more cart wheel tracks and vary them a bit. Thinking of cutting them into the main terrain geometry instead of floating strips once I've added some more and I'm happy with their positions. Could help to give them actual depth. Seems like the finer details in my normal maps show up far better in Marmoset…