It's a simple question of art practice. If you can't sculpt a good head, then you don't have enough knowledge of it and/or practice. The only way to fix it is to sculpt a hundred heads using reference.
When it comes to pure modeling this tutorial is my favorite approach -> [ame]https://www.youtube.com/watch?v=xls25e08sSg[/ame] 10min tutorial and you are on a very good path. By working with as little geometry as posible and automatically creating good edge loops it makes it easy for beginners. Good shape comes with…
On a related subject to OP, if you have done asaro head what should you do next for practice? I've made the model in maya and I feel like I didn't learn that much from it. The turnarounds I see for 3D models tend to not be orthographic or if they are their are subtle differences. Edit: Character modelling seems really hard…
Legion, I think you're going to be in this weird rut if you keep modeling the exact way you do in Blender. What I mean by that: As a 3D Artist making a head, you're trying to combine two big ideas: Topology and Form. Topology is simple enough, there's examples in the Polycount wiki. You would just need to see the general…