Legion, I think you're going to be in this weird rut if you keep modeling the exact way you do in Blender. What I mean by that: As a 3D Artist making a head, you're trying to combine two big ideas: Topology and Form. Topology is simple enough, there's examples in the Polycount wiki. You would just need to see the general…
hello i really need help on my head modelling they either look like aliens or clay! please help me a padawan is in distress! here polycount your my only hope an example will post references and wire frames soon :thumbup: