Polycount meet up, FMX (May 05-08-2015) in Stuttgart Germany http://www.fmx.de/home/ There are some great talks this year, also looks like there is a big push for VFX to VR. Here are some of the talks that have caught my eye so far, might nip into a few VFX talks from the usual, Weta, Dreamworks, Pixar, Framestore and so…
EA Frostbite Engine is being tested as a previz tool for the new Starwars films. IPad recived image data from a PC and was used as a tool to help directors line up cameras and action. There was some kind of extra tool strapped on to register the height axis but apart from that the directors used IPads to rapidly previz…
Okay, I'm all packed, see you there if anyone is going? Got these talks penciled :thumbup: (Epic Games), Ray Davis & James Golding, Game Engine Content Pipelines: Challenges of Real-Time Entertainment (Ubisoft) Raphael Lacoste, Art Direction and Image composition in the Open World videogame Franchise Assassin's Creed…
Virtual reality is getting a lot of hype this year and one of the rooms "König-Karl-Halle" on Wednesday is dedicating a day to VR. http://www.fmx.de/program2015/schedule?day=2 10.00am From VFX to VR The Future of Immersive Entertainment John Root, Magic Leap 11.00am From VFX to VR Panel: Beyond the Hype - What it Really…
V-Scout by ILM's realtime to VFX tool division, according to Rob Bredow. One of ILM's initiatives is realtime lookdev in MARI utilizing a Shared Asset spec that allows the film and games and interactive parts of the company to create layered assets - quickly - and share them. The process is entirely procedural, so after…
In answering the question above (if anyone is interested?) Frank Vitz, Creative Director (CRYENGINE), Crytek, will be talking about "IMMERSION | FROM VFX TO VR" along side Neil Schneider (The ITA), Scott Broock (Jaunt), Myles McGovern (Immersive Media), Mary Spio Spio (Next Galaxy), Duncan Burbidge (The Third Floor)…