Don't worry, it already is. Example here; For over a while people were complaing about this mod here being a system hog on your average system: https://steamcommunity.com/sharedfiles/filedetails/?id=429374670 But since it's a free thing, we just enjoyed it as it was, even with it's issue. Look at the newest line from the…
Give this guy a medal. I've been waiting on more information and a clearer picture before i posted a real opinion on the matter. Suffice to say a donate button is worthless & the current choice opens the doors to developer abuse. As quoted, companies no longer need to release a entirely functional game, since someone else…
What makes a professional vs a hobbyists in the realm of mods? Seems like splitting hairs. Anyhow as an example, the money incentive has worked so well on greenlight and EA with the professional titles we have gotten. Grass Simulator, Kavkaz Bloodbath, etc.
You have a point, but wouldn't that be considered more as a feature? Gumroad is still pretty fresh, so it's not out of the realm of possibilities that a search/category system can be implemented, like Patreon. Steam was released in 2002 and didn't start to have a community until 2008 for example.
If contributors feel that 25% is too low, they don't have to give it to Valve. They can go elsewhere. If they want to give it for free, then they have all the right to distribute it freely. It's not like Valve said that you can't give free mods anymore. If the consumers feel like Valve is taking advantage of people they…
[ame] http://www.youtube.com/watch?v=eDyXIXyAZq0[/ame] All jokes aside, I can't believe some here are seeing Valve's setup as a good setup. There can definitely be a paid mod system, but Valve is going about it all wrong. You want a good example of a community making a living income with mod making, look at Second Life.…
From what i remember this is exactly how project Spark was supposed to work like. say you build a tower, and sell it or put it our for free, someone picks that tower and makes a towerdefense game and sells it. You will get a share. Obviously the shares will get smaller and smaller the deeper mods are integrated into other…
Not sure how to feel about this. It will be amusing that's for sure. It might lead to people creating higher quality mods, but if Greenlight is any example, opening the floodgates can have the opposite effect. In fact, I'm not really sure if I like Valve's recent decisions. They've made a lot of steps to make their…
I don't really understand the whole "modding is not a job" thing. Why couldn't it be ? Wacky free mods (anything from joke models to ripped models ported over) can very well coexist with well crafted original content released for free or for a fee. Valve certainly made many mistakes in this early attempt and it is…
I would like to see it that way Carbon14 but that is not what will happen. How it is different is that Modding is hobby. Not a job. It is a labour of love to create a change to an existing game. If you wish to make money of this then that is fine. Take the skills you learned while modding (art, code, managing community…