I don't really understand the whole "modding is not a job" thing. Why couldn't it be ? Wacky free mods (anything from joke models to ripped models ported over) can very well coexist with well crafted original content released for free or for a fee. Valve certainly made many mistakes in this early attempt and it is…
I would like to see it that way Carbon14 but that is not what will happen. How it is different is that Modding is hobby. Not a job. It is a labour of love to create a change to an existing game. If you wish to make money of this then that is fine. Take the skills you learned while modding (art, code, managing community…
If I am going to be honest if the cost of having the workshop far more open, mostly running itself, and not curated (which results in Valve having their little group of favourites and making it difficult for new modders to come in) is that there is an occasional witch hunt and a few ruffled feathers then frankly I don't…
Seriously, why do people who have nothing to do with modding even bother talking? Thats like playing Dark Souls 2 for a couple of hours, not even getting to the Chariot fighting and it's buggy performance related I-frames and claiming you know anything, you don't, end of story. Modding doesn't exist in a vacuum. Lets see…
Man, the lack of information from some people is perplexing. Here is some key points. Bethesda did less then wholesome things, such as remove the version variable check, which allowed mutiple people to work on a single file project when coding, destroying entire group projects because of this a couple of months before.…
Lets turn that question around. Why do you think they can coexist? How can they coexist? If they can coexist, and that is a big IF, I am all for it. Because then as a modder who is well known for lewd I mods would make money too. Sex sells, allways. But I see no way for them to coexist without one (paid mods) cannibalizing…
I definitely see where you are coming from, but something I've been wondering about is, should the customers really care about this? The costs have been ballooning over time, but is that increase proportional to the quality of games as viewed by the average user? Also, was such sharp increase in dev costs even necessary in…
I think the better question is, what the hell do you even get in advertising for 200 million? I know advertising isn't exactly cheap, but come an man. The average cost of an ad in super bowl 2015 is/was 4,5 million dollars.
exactly, counterstrike, dota on the game side, then there are gearbox and splashdamage on the company side and many many more coming from the modding background and transforming their once free mods into stand alone games. It's not like this is a totally new thing.
My apologies if I'm coming off that way, it's not my intention, I am just genuinely asking why? Edit: also fair point about apples and oranges, I guess I'm just viewing everything in the broad sense of content creation.