Valve and Bethesda have stated their intentions. Whether you believe them or not is up to you. Yes, they are corporations and they exist to make money. However, that doesn't mean there are not well intentioned people working for both companies. It's very likely that what they've said is true. They wanted to benefit the mod…
I also echo the idea that this "does change things." Regardless of how we as developers see this, the public sees this VERY differently. And as far as I can tell from Reddit, it's mostly "Greed and unnecessary" instead of "Hey, we can financially support our modders!" I'm starting to believe more and more it's less "If…
They don't, afaik they take their usual cut which I believe is 25%~, then the publisher gets the remaining 50% after your cut. Why the publisher is entitled to 50% isn't really clear to me, but whatever. Up to the mod makers to decide if that's worth it and I expect if the adoption rate sucks with that split, they'll just…
I'd just like to throw in another topic to make discuss. While it's kinda not cool to see gamers reacting...shall we say, "strong"....i feel like that's kinda not only their own fault. When it comes to bad deals from publishers and studios, like maybe poor DRM or day1 dlcs and such....if gamers wants a…
No one donates. No one. I have two weapon mods, one on the second and the other on the third page of most endorsed mods in the weapon category on the Skyim nexus: 2404 and 1919 endorsements, respectively. I have yet to receive a single donation related to my mods. Don't get me wrong. I didn't make those weapon mods to make…
[ame]http://www.youtube.com/watch?v=eDyXIXyAZq0[/ame] All jokes aside, I can't believe some here are seeing Valve's setup as a good setup. There can definitely be a paid mod system, but Valve is going about it all wrong. You want a good example of a community making a living income with mod making, look at Second Life. The…
Honestly I have zero problem with this. Nothing is requiring people to charge for mods. It is up to the mod maker at the end of the day and they'll have to justify that their work is worth the money. You're still going to have free mods from people that either believe you shouldn't charge money or that just can't justify…
Nice ideas, but the public review system might not work. It needs only one person to subjectively hate your mod idea, to rally other people behind him and cause a small shitstorm by a small but loud minority. Thats not a matter of quality, personal taste plays a big role in the community. And at times the upset rally, just…
Money doesn't bring in any quality when it comes to DLC, let alone a proper game for 60$, why would a modder do the same for 0.25 cents and requires to sell 400 copies to get that payout with tools that don't work and have fallen behind and only have been here thanks to the community? Also, how greedy do you have to be to…