You are assuming that valve is taking 75%, when that 75% is actually getting split between steam and the creators of the game. You know, the people who are providing the platform for the game and the people who are providing a platform for the paid content. The 25% precedent was set with tf2, csgo, dota 2, and the content…
[ame]http://www.youtube.com/watch?v=eDyXIXyAZq0[/ame] All jokes aside, I can't believe some here are seeing Valve's setup as a good setup. There can definitely be a paid mod system, but Valve is going about it all wrong. You want a good example of a community making a living income with mod making, look at Second Life. The…
Is it just me, or is this terrible? Unless I am seriously missing something, Valve is really abusing their position that they are in with steam. What possible justification is there for them taking 75% of the item price, there is hardly any work for them, or cost now the system is implemented. The amount of money they will…
@Paznos, I do understand that both Beth & valve puts you in front of big market. And you can call me naive, and i do understand and agree that since it's investment for both of them, that they need to get some share, sure. But personally, i'm a little tired of hearing all these stories where huge companies get like most of…
I'm not sure if I missed something but I didn't see where it says Valve is taking 75% of the cut, the only thing I saw was that content creators get 25% of the cut. It is quite likely that Valve is taking somewhere between 15% - 25% for themselves, and giving the rest to the developer and publisher of the game, and a split…
Man, the lack of information from some people is perplexing. Here is some key points. Bethesda did less then wholesome things, such as remove the version variable check, which allowed mutiple people to work on a single file project when coding, destroying entire group projects because of this a couple of months before.…