Seriously. Consumers are seemingly unaware or uninterested in this fact. They just want the same amount of content they got in 15 years ago, with the best production value modern hardware can afford, and they don't want to pay more.
They did a lot initially, and that's why they deserve a cut. But since they're doing absolutely nothing now, it's purely passive income without any effort at all. As such, they don't deserve a particularly large cut compared to the people actively working with the mods. Including Valve, who at least maintain the workshop…
I think what they really need to do to make amends is create a series of games across multiple IP's with an incredibly easy to overwrite file structure, then release a few tools to help people create quests and change the game mechanics, but they have to be robust enough to include a custom scripting system, then also make…
I'm not sure if I missed something but I didn't see where it says Valve is taking 75% of the cut, the only thing I saw was that content creators get 25% of the cut. It is quite likely that Valve is taking somewhere between 15% - 25% for themselves, and giving the rest to the developer and publisher of the game, and a split…
1. People are complaining that they now have to pay for things they got for free before 2. People are complaining that they are being paywalled from essential things like Sky UI (Bethesda shameless bringing a console UI to PC, and Sky UI fixes usability p.Ex.) 3. People are complaining that Bethesda is getting paid for…