Some work i did for Uncharted: The Lost Legacy. For this i was responsible for taking the existing tree, modeling its destruction, creating an interior material, creating the dynamics and then rigging it all up for the animators. https://www.artstation.com/artwork/rn0RJ
Started work on a new scene For this i am making everything with a combination of designer. zbrush and unreal. Not sure whether i will be including any scanned data as of yet. All the vegetation was made using a plantmaker node i created in designer. early stages
Started work on a Manchester Police Station. Im reverting back to the shape it was in in the 1800s. I wanted to create a building in the way it would be made in an assassin's creed game, so all modular pieces made over a few trim sheets. I started blocking out the size of the building and scale in maya and then worked on…