I've been a user of xNormal for a very long time. I have baked out several special maps and I feel like I can avoid problems before they begin. However there are some error that I have resolved through horrible practices. The errors come in many varieties but the common factors are either (A) xNormal thinks the vertex…
I'm not sure how you are arriving at error #1 if you are duplicating your LP to create your cage. Unless you are going back and modifying one of them after the fact to fix ngons or weld edges together or something like that. For #2, vertices will become re-indexed at any point where a component is added or removed (but not…
Hey Bartalon. I know you asked me to post an example if it happened again. It was working. After that, literally the only thing i did was move some components on the Z-Axis to prevent objects projecting onto each other. No mesh modification at all. Here is the version that I saved out just for you guys (free assets). I…
projection. parts of the high poly keep projecting onto each other. You may notice a keyframe at frame 24. I have all of them displaced in space so the rays don't "catch" each other's objects.
So I can access the first link but not the second. As for the first link, I did check it out and your LP and cage both seem to be matching up both in 3D space and vertex indices. Whatever you are doing after this stage, if you are having cage issues with this file, is likely causing your problem. I do have to ask, though,…