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Author:
AtomicArmy
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Fantastic question about baking mirrored details!
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Re: Fantastic question about baking mirrored details!
Reply by
Farfarer
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Apr 2015
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Technical Talk
Move the polygons you don't want to bake from 1 UV unit to the side (it can be anywhere, so long as it's a whole round number).
Re: Fantastic question about baking mirrored details!
Reply by
m4dcow
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Apr 2015
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Baking is only done into 0-1 UV space, but the texture repeats so offsetting by 1 or some integer ensure that those polygons are not used for projection but it does use the same part if the texture.
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