For likeliness you want to use a sculpting application like Zbrush or Mudbox (or blender). Rather than box modelling, try starting with a generic bust like Zbro's Bust Base Mesh: [ame="https://www.youtube.com/watch?v=_fKhOEL4FIc"]Bust Base Mesh[/ame] ...or another generic base mesh from the Polycount wiki. For likeliness…
Thanks a lot for the feedback, I didn't post until now as I didn't want to bump my post without something to show. This is my first sculpt, been at it for quite a few hours now. The neck is a bit lanky and then chin seems way too pointed among other things. @kanga I've been studying anatomy when ever I can to try and…
Yeah it could probably be a decent base mesh. Things you could improve: - edge loop termination on the forehead could be a bit cleaner (it's not that bad though). Same applies to the cheeks. You've got 5 edges converging into one vertex. That usually doesn't work that good during sculpting. - don't leave open edges for…