Hi Quad - it worked fine in MayaLT last time I used it, so I suspect that it will work in regular Maya too. You might get a few refresh glitches though, with some random triangles turning black.
Swag : While this guide sure is interesting, it's good to note that there are now native ways to display dota2 assets in realtime without even having to modify or create new texture maps. Toolbag2 now has a native Dota2 shader, and there's also a very accurate viewport shader available for Max, Maya and MayaLT as well.…