I know basic stuff like power of 2, using maya i set my grid as 1024 with 128 lines and subdivision 4. I try to stick to the grid but when i scale within maya it doesnt do that. How should i scale objects freely while knowing its still modular? And when i rotate 45 degree angle its out of grid and doesnt line up. What else…
It's more important to have things that snap together than it strictly fitting in the grid. I always model a block out, and when doing the actual modeling, I can scale and move stuff around as much as I want, as long as it matches with the block out at the end.