New Post for finale work. A week and a half study of mushrooms and UE4 lol Tools used: Zbrush, Maya, Xnormal, nDo, dDo and speedtree [ame=" https://www.youtube.com/watch?v=WjQrPgVe3vQ"]Small Video of scene[/ame]
Pretty good! It's weird to see how crap screenspace godrays look versus true volumetric godrays, but that UE4's problem and not yours. Love the color pallet.