Hi guys, I'm unsure about the workflow for producing an animatable character using zbrush and Maya. The way I used to do it was: sculpt a base in zbrush > retopo in maya (modelling toolkit) > UV retopo'd geo > sculpt over the new geometry in Zbrush (discard old sculpt) > displacement maps But this process takes long and it…
Yeah, why are you doing it twice? What I do is get to a point in Zbrush where I know there won't be any major changes, then I retopo, then I bring that retopo'd mesh back into Zbrush and then reproject the original sculpt back onto it while I step up in resolution one step at a time and reproject at each step until I'm…