really good work! congrats! did you use any cool tricks eg custom shaders or a bespoke particle system or some wierd awesome texture sheet script? Did you come up against any really complex problems that you had to solve? Im making quite a bit of unity vfx lately.
(outside of asset creation) it's native, no 3rd party creation or scripts drive the visuals and most use the same shader. Shuriken handles 95% of spells, sometimes mechanim when necessary event triggers are handled through front-end and most of the challenge the magnitude - memory, draw calls, overdraw/LOD system visual…