I'm trying to create a transparent crystal out of standard cylinder shape in 3ds Max 2013. Problems occur when I apply any kind of opacity map for the object. Seems like normals go crazy but they are fine when checked with backface culling. Transparency seems ok in the 3ds Max, but for example Marmoset Toolbag renders half…
This is a common problem with alpha blend. http://wiki.polycount.com/wiki/Transparency_map#Sorting_Problems There are some hacks though to help you solve it. In your case, it's fairly straightforward. Disable 2-sided in your material, and enable backface culling in the Object Properties. This will force your mesh to be…