One last thing sorry. Does anyone have thoughts about using Zbrush as my main modeling tool. It now can come with Keyshot and with the latest update Zmodeler I could do organic and hard surface models. The only thing I would be missing is a particle system. Does that sound right or is there something I am not considering.
Yeah there's lots you're not considering. Off the top of my head: You always will need full polygon editing capabilities. This is especially true if you are doing precise modelling of existing products. All the instancing/array controls and tools you will need. General scene management. It can be way more efficient to deal…