Thanks for posting these, I love the artstyle you guys went with. There's a lot of character and love in these super-tight poly/texture budgets. I've been looking at the texture maps of some of these props for modding/custom content purposes - out of curiosity, are these props using a type of diffuse/(mono)specular texture…
Thanks everyone :D @Slosh - It's diffuse, spec, & normals @Brian - I'm especially proud of getting that in @Lt_Commander - I'm not sure how much I can divulge as far as the tech goes. I'll ask around and see exactly what can be told. But as far as the spec goes, we use an RGBA texture with each channel controlling a…