Thanks for the awesome tutorials, Billy! Also, just as a heads-up, in the first tutorial, you have the paragraph that starts with, "Alright, now just hit create and after some loading..." in there twice. If you're going to copy/paste the tutorial somewhere else, might want to take that one out. This is perfect timing for…
We´re putting together a Organic/monster/skin-tutorial right now! Since we´ve been getting a lot of questions about high-poly texturing I´m thinking a tutorial on that would also be good. Any particular things regarding highpoly texturing that you want more information on?
Hi everybody! I thought it would be a good idea to create a thread where all the tips & tricks and workflow guides could be gathered. I´ve been getting quite a few questions regarding how I do certain things so I thought I would kickstart this thread with my guide on: "How to create custom patterns for DDO" posted below.…
Thanks for the tutorials guys. I've got one question. In billy's tutorial where he bakes the Curvature from high poly (which is the only way I'm working) his curvature is really smooth. I assume you have exported it with AA settings. On my hand, as soon as I put 2x in the Anti Aliasing options, the render takes bloody…
The following tutorials wasn't really meant to be posted in a thread like this but will be here temporarily. They might go in to a bit of more detail then necessary for this kind of platform and will be available on the Wiki as well later on. So here is a little tutorial on how I created the skin for the Bat Man model…