I'm talking about custom materials indeed. As in importing pbr scanned textures from other sources into ddo. I believe the issues I'm getting, things like artifacts/spikes caused by height displacement, are caused by the format of the imported files. If you could share what's the source file format ddo uses for its…
tach are you talking about materials or patterns? For patterns there is a guide in this thread, for materials its a different story. The materials that comes with the suite are from an earlier version of Megascans, they are real world surfaces scanned with Quixel hardware, so it would be very hard to emulate the same…
Hi! I posted this in Technical Talk too, but this may be a better place. Below is the LP grip of a sword that I've modelled off this reference. I want to add the detail outlined in the first image in the normal map but I am confused about the best way to unwrap the mesh to do this. Do I unwrap the faces to be detailed…