I have been modeling for the last decade, but it's always been menial models, no high-res work. I've only ever dabbled with Zbrush and Mudbox, never diving into it deeply. Myself and my friends have done moderate work in Unreal Engine 4 and I enjoy the workflow, but I am wanting to up my quality and begin making normal…
Whitebox about complete. Just need to concept out the back unit, leg joints (Hip and ankle), reproportion the legs and reconcept the calf (The unit holding the knee armor) [SKETCHFAB]cf70527768dd470586053c020ea080d8[/SKETCHFAB]
I do my modeling in Maya, place my lines in Zbrush and do texturing and normals in Photoshop with Ndo Ddo plugin and back to maya, just careful with my UVs. I recently saw an ad for http://www.smart-page.net/smartnormal. Dont if this will help, more of my opinions here http://metalshockgame.blogspot.com/