Hey bkost, no, the retopo itself was done inside Maya (with heavy use of QuadDraw). I even made my jacket basemesh there before I started sculpting the detail inside ZBrush and ended up using a higher subdiv version of that basemesh as my retopo with a few changes (pockets). I then made my UVs and brought back the retopo…
Semester's over! Time to dig this out again. If you wanna see what I did during the last two months, except for commute + sleep, look here: http://www.polycount.com/forum/showthread.php?t=154140 I re-did Annie's UVs and baked her maps inside Substance Designer. Here is some quick texture work done inside Painter: I'm…