Anyone know how to make it where in Animator you can set up a transition to randomly choose between 2 states? Ie: State A - > to either State B or State C. Thank you.
You can write a script that runs when StateA is activated and creates a randomised boolean (true / false), which you can use as a parameter in the Animator. I'm writing this in UnityScript (.js), but it can easily be translated to C# (.cs) if needed:#pragma strictvar useStateB : boolean;function Start () { useStateB =…