I think I might try the Level this time. I have a level design question. It looks like the process most adopt for game levels is to model props as individual models/objects and place them using the game engine editor, but I just can't seem to get into this process. I've been using 3dsmax for about 16 years, and seeing this…
I did a perspective match in 3dsmax, got me much closer to the right proportions than any other method. I think for this, since I have a pretty close match between the concept, max, and ue4, I am going to build most of the detail in max, then decide how to break down the objects for export. I think for a very small scene…