I'm trying to figure out how to achieve a good result using the fur Shell/Fin process. So far I've only gotten so far as to testing the shell portion of the experiment and I've run into some problems. I'd say it has something to do with my UVs if not for the fact that its consistent a crossed my mesh. As you can see from…
yeah, its set to depth peeling. I've had that gripe about maya for years that working with any kind of transparency screwed up the renderer- I pretty much do that by default for any new scene. I tried tinkering with the camera clip planes and that dousen't seem to have any effect. after tinkering with it a bit more I'm…
Have you tried switching the transparency blending method inside the Viewport 2.0 settings from "Simple" to something like "Depth Peeling"? Also, I don't know if it's related to this issue but just to be sure, check that the clip lane size of your camera isn't too big (turn up the near clip plane und lower the far clip…