Probably he mean the "rotator" node in the material editor. You can rotate the texture in the shader with that. About the export settings: The axis conversion should be set to Y-up. At least its set to that at me and it works fine. As I know 3dsmax has the Y and the Z axis inverted. Lets see if it makes any change. But I…
I tried the axis and rotator node, no help. At least I know now it's to do with it being a plane. Obviously I need planes for the grass so how do I get around this problem?
My old meshes don't have centered pivots which is annoying, but I can't re-import because it breaks it. Problem is I can't use this grass either because the planes are dark on one side. Is there anything in-engine I can do about this? http://prntscr.com/6n1sgd A tutorial said I had to set lighting mode to custom and move…