Bit of an overhaul - after soaking in many game screenshots and videos - modified some existing assets, blocked out some more, made a new structure, tried to make lighting/composition/etc not suck, that kind of thing: Now if only it was super easy to make these emergency lights have lovely volumetricyness..
Small update - worked on clutter and adding window trim and skirting. Still got some placement to fix, and I'm still using scaled desks as blockout meshes for the locker room and a radiator, etc Edit: annoyingly, looks like the dirt mask for the bloom doesn't show up in highres shots -__- anyone know how to fix this?