That proccess is really simple, you create a black and white mask in PS, either from scratch or from a photo. Most of the time I make them tileable but sometimes you might want moew of a "stamp". After that I use the black and white image to create normals whith NDO, if needed. Then you go to DDO, create new material, amd…
thanks , that works surprisingly well. Haven't tried creating custom textures up until now but this definitely gives it a boost in quality with the right textures
Hi guys, I was wondering what kind of best practices could be recommended in cases where using smart material masks creates extreme repetition on surface details (scratch mask for example). my texel density is at 512px/m (one 2k sheet equals 4 meters). so I constantly get very poor results on flat surfaces. I can reduce…
Yes that is a good method to use! Sometimes if i get heavy repetition over large surfaces where i still want to keep the details small, i use two textures to mask with in dynamask, then I group the scratch/dirt- layer or whatever it may be and mask that group using different materials im dynamask. But usually blending two…
Sorry for the wait guys, and sorry for the images, they aren´t the sexiest :D I simply made a shape in ndo really quick, and the goal here is to make some metal scraping showing through the paint. But first let me say that this should be the last resort, if you have the correct textel density and a dynamask that uses the…