Hey, I'm currently sculpting a female character and at the moment I'm stuck at the face. I don't know what it is, but something feels weird about the face. Maybe some of you guys could take a look at it:
As I wrote, I already bought a copy of this awesome book. I love these planar illustrations of the face/skull in the book, they really clarify how shapes are defined in the face. Thanks to you both for your help, I appreciate it.
Photo reference is a must for learning to understand the forms of the face and body. Analyzing forms, drawing ecorches and just plain staring at people's faces whenever you can. Building a mental library of shapes, connections and relationships. Knowledge of muscle placement will only get you so far.
Make sure you have the right proportions established first. use a lot of photo reference from all angles. Don't fret if it doesn't look like anything, just sculpt what you see and build your mental ability to recognise shapes in the faces. Also study anatomy, muscles of the face and bones. Sculpt a lot of everything. Do…
I don't only use photo reference of faces, I also have pictures form female skulls which I have always open on my second monitor as reference guide. I already bought a copy of anatomy4sculptors, the book is awesome but even thought all I wanted to know is: What makes THIS face so odd looking, you guys told me now all about…
I suggest finding a skull and sticking it in there to see what doesn't add up. There's a female skeleton in LightBox in the tool subfolder by Ryan Kingslien. Right now I can tell your head isn't big enough to fit that face.
I didn't mean he should use photo references as a modeling crutch, I meant that he should use photo references as a study resource for understanding forms. Your proportions are fine, at least in the front view. What is wrong is everything else: shapes of the bones, planes of the face, shapes of the features…
My bad, I missed this post. To answer your question, I think you went into detailing the face way too soon. Worry about placing the nose, mouth, and other details AFTER you're sure the skull is proportionate in every angle of view. You then want to just make simple lines where the landmarks should hit on that skull. You…